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Foot rigging

“Foot rigging” by Sean Hewitt
If you translated your box at all, freeze transformations on the box to clean zero out the attributes.

Parent the lf_footRollRightRIG under the lf_footCTRL.
Next we’re going to add attributes for “toeTap” “toeRoll” “toeTwist” “ballRoll” “ballTwist” “footBank”. With the foot control selected go to add attribute. Add each of these attributes to the control.



Make a duplicate copy of this control for later. We’ll use it on the right side after we finish the left. Make sure the scale for the right side is -1 for X. Freeze transformations after that.
 
     

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