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Demon

“Demon” by Ken Brilliant
To add the illusion of more detail, the technique of normal mapping was utilized. This involved modeling a high resolution head in ZBrush, putting in much more detail than is in the base mesh.
This model, at 97,000 polygons is too dense to animate. It was used as the basis for normal map creation. Once the normal map is applied to the low resolution head, the apparent detail of the high resolution head is rendered on it.
   


For those wishing to explore Normal maps in Lightwave, visit this site: http://amber.rc.arizona.edu/lw/normalmaps.html
Here is a stand alone application as well: http://www.soclab.bth.se/practices/orb.html
(Thank you to all who make them freely available)
The color map and a specular map was applied and rendered in Lightwave for the final image.

(c) Ken Brilliant, ken@brilliant-creations.com

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