“Demon” by Ken Brilliant
The curve extraction tool was used to make a curve from the hole in the geometry. Then, the polyline tool was used to draw to curves in the shape of the ear.
The double sweep tool was then used to created geometry from the curve created over the hole using the other guides to shape it.
This ear was welded to the head. A similar technique to the eye sockets was used to create the nose; a face is created over a hole, and extruded back into the head.
The model was then exported out again, but this time brought into Lightwave where additional tweaking was done. The mesh was also cleaned up and made lighter by removing extraneous faces.
The UV map coordinates were set up here too. The model was exported again and brought into ZBrush where the color map was painted using the Texture Master script.
Latest Comments