“Deforming the head” by Jason Welsh
This tutorial shows you how to deform the head model in Zbrush and exporting/importing files from/to Maya.
3Dtutorials.sk recommendation:
To maximise the realism of your 3D models we recommend to use high quality human photo references from the #1 texture website www.3D.sk
To see the nice tut for beginners click on the thumbnail below.
To downlaod the video tutorial right click on the thumbnail and choose “save target as”
You can download work files for better understanding and practice here and here.
(c) Jason Welsh, cannedmushrooms@comcast.net
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