“Dagger UV mapping ” by Gavin Watson
Inside the edit uvw pop up, turn on the filter faces option to hide any uv coordinates that we don’t want to move and switch to vertex sub object mode ,now we can scale, move and rotate the these vertices .continue repeating these steps throughout the whole mesh until you have laid out all the coordinates in an even way .
This method works well with non organic models.
Dagger UV mapping
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U gat WoW Theme xD and nice tut