“Cheese Platter ” by Hau Ming (Jamie) Li
Lighting:
HDRI, 1 Area Light, emit photons with a yellow and orange color for the photon color and light color. If you want to show emotions and make it appetizing, don’t use white light. Render with Global Illumination, Caustics and Raytracing on.
*A note about translucency: The more translucent an object is, the more you will lose the shadows to show depth. But don’t let that frustrate you; that is where post production with an occlusion pass comes in.
Post Production:
Do NOT use the default Occlusion presets. The shadows are way too dark, and it looks horrible. You want to be able to control how dark the shadows are. So play around with the slider.
Use the MIB-Occlusion node in Maya 8.5 and change the black color to dark gray, and play with the sliders. I used 2 MIB-Occlusion nodes for the scene.
Now render the color and occlusion separately and bring them into Photoshop.
Duplicate the color file and put the occlusion pass in the center. Use Multiply or Overlay for the Occlusion. Play around with the opacity. For the Color on top, use a little Gaussian Blur and screen the top color file.
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