“Cheese Platter ” by Hau Ming (Jamie) Li
For the strawberry leaves, I used an Anisotropic Material and manipulated the sliders of translucency attributes.
For the crackers and almonds, I used a Phong.
For all the cheeses, I used a skin shader.
Blue cheese interior.
For the Blue Cheese Skin, I used a Lambert, and played around with the translucent values. Same thing for the brie cheeses. For the wrapper, I used a two-sided shader and plugged in the front and back color map. For the tray, I used a metal texture from www.cgtextures.com and plugged it into the diffuse and reflectivity attribute of the MIA material.
Latest Comments