“Cheese Platter ” by Hau Ming (Jamie) Li
3Dtutorials.sk recommendation:
To maximise the realism of your 3D models we recommend using high quality photo references from the #1 texture website www.environment-textures.com
Hi, my name is Hau Ming (Jamie) Li and this will be my first tutorial so I will try to explain how I did this Cheese Platter the best that I can. I created this Cheese Platter using Autodesk Maya 8.5 and Adobe Photoshop. It is actually a photo concept derived partially from this image:
Originally, I was told to create this based on the original reference, but I feel the point of Shading and Lighting is to show off your texturing skills and give it better lighting if possible. As you can see , the lights are overblown in the original picture. So I added more stuff like blue cheese, cheese cubes, brie cheese, almonds and crackers to make it busier and at the same time, make it look like a painting.
References:
It is always good to have more than one reference to look at when modeling and texturing. Try to find ones that you can purchase and have it in front of your face when modeling and texturing . This is because the pictures you grab online can have bad lighting, be pixilated, or not contain enough details. Here are some of the references I used.
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