25. Now in the next step you’ll add Depth of Field Blur as a post effect. This is not as accurate as rendering it in 3d, but it’s much faster and adjustable on the fly. However this still takes some time to calculate in 2d, and since this takes a lot of adjusting to get what you want its not a bad idea to save your workspace, and now go to File -> Save Image, and choose a format type and output directory to get a snapshot of what you have so far. Close this workspace and open a new one, and import the image you just made.
26. On the blackberry footage add Operators -> 3D post -> G Buffer Builder, and then Operators -> 3D Post -> 3D Depth of Field. Click on the G Buffer Builder operator and then on the Z buffer slot. Choose Footage, and browse to where the Z depth Element you rendered is saved. Click OK.
27. Under the 3D Depth of Field operator, set the blur high, around 10 or so. Now start adjusting the Z Near and Far values of both the G Buffer Builder and the 3D Depth of field operators. The large blur will let you see more interactively what the effect is. This takes some practice to get what you want, so use the following values and then adjust to your liking. G Buffer Near : -2000, Far : -600. 3D Depth of Field Near : -1500, Far : 0. When you get the ranges set, adjust the blur to more what you want. I used 5. Note : You will need to stick with the Box Blur type. The Gaussian blur, while better looking requires other element outputs to be loaded in the G Buffer Builder.
Me gusto el programa de 3d y lo que se puede hacer si me puedes enviar los pasos para hacer robot todos los pasos.
Gracias por los pasos de los tutorials nos veremos en otro memento