10. In an empty Material Slot rename the material to AO. Set the Self Illumination to 100 and load the Ambient Occlusion Map in the Diffuse Slot. Drag an instance of this material to the Material Override. You’ll need to experiement with the Max distance values to get what you want. This value is scene dependent. If you have two boxes that are 5 units apart, and you set the max distance to 4, you will get a solid white image. Increasing the max distance to 6 of more you will start to get detail. Spread affects how far the effect reaches, and Samples reduces the amount of noise. Set the render output to Blackberry_AO_.png. Now we are ready to start compositing.
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Me gusto el programa de 3d y lo que se puede hacer si me puedes enviar los pasos para hacer robot todos los pasos.
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