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Cargo

“Cargo” by Ömür Özgür
I imagined a large air vehicle and huge cargo ship for this scene. Since the air vehicle has a great volume and carrying capacity, I draw the loading doors markedly large. I made 3d modelling of vehicle using sketches that I prepared for preliminary study.
Only the vehicle was 3D modelled, and all other details and planes were 2D painted. I designed the scene as “grouped layers” by considering angles of light during the day. It can be painted as night or winter scene if needed.

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Modelling
I modelled the vehicle using mesh and poly modelling technique with simple box form. In modelling period, using the mirror technique I have modelled also the other half with instance copy. With this technique, I could highly command the general form while completing the vehicle.

Sure it was not a problem to create big plates and surfaces. On the other hand, I created fine and complex forms by using “extrude and “bevel” techniques in (small) details.
Mapping
I made use of some photographs for mapping. After correcting the colours and some details I transformed them and add to the model. To display the plains realistic and richness in details I used “bump” effect in low level.

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