“Behind the Portrait of Dorian Grey” by Marek Denko
Unwrapping
Following figure shows unwrapped model of Dorian. Working on it was really boring . Please note that this is not unwrap in final position. I only want to show you all in one. There was a lot of planar and cylindrical mapping applied. Then it was modified with Unwrap tools in 3dsmax to final shape. With the help of Texporter I exported UV maps to Photoshop.
Texturing
The base texture of Dorian and his dog was taked from a photo of a dead bird. It was taken a long time ago. All my friends thought I’m freak but I knew that one day it will be useful. Other textures of wood or patterns were taken from internet or from my texture library.
Riging and skining
For riging I used Biped from Character Studio then skin modifier.Then I played whit Weights and Morph gizmos. Skin modifier is just a toy desinged to playing… 😉
… and biped for dogy…
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