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Advanced multi-channel texturing

"Advanced multi-channel texturing" by Ziv Qual

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Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood knight is the second of several characters I’m making and since he’s the one who experiences the battle up close and personal more than the others, I’ve decided that with him I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc’ much further than before in a method I like to call "multi-channel texturing". My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.
LINK to download a test animation I’ve rendered to check how the materials react to different lighting setups.
Multi-channel texturing – general idea, pros and cons
The method I refer to as Multi channel texturing takes advantage of the ability to have many different map channels (in other softwares like Maya this is referred to as UV-sets) for the same object while it’s material is made out of many maps mixed together using masks with these map channels.

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2 comments

  1. supper like this tutorial …clear image and step by step walk through..
    great thanks

  2. Alberto /

    Excelente tut…gracias, muy buen trabajo.

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