“UV mapping ” by Wojtek “Buddy” Starak
This tutorial is aimed for modellers who want to learn UV mapping. Before reading I suggest to take a look here and there.
This is what wikipedia says: „ UV mapping is a 3D modelling process of making a 2D map representing a 3D model. This map is associated with an image known as a texture. In contrast to “X”, “Y” and “Z”, which are the coordinates for the original 3D object in the modelling space, “U” and “V” are the coordinates of this transformed map of the surface. Then the image is back-transformed (“wrapped”) onto the surface of the 3D object. For example, it is used to give an animated character a realistic looking face, but various other applications are possible.”
3Dtutorials.sk recommendation:
To maximise the realism of your models and textures we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com
Which basiclly is:
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