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Simple game riging

“Simple game riging” by Sean Hewit
Next in the top view we’ll place joints for the hand. Of course there’s a joint for each joint in the fingers. There’s also a joint for each finger near the base of the hand to accommodate the spreading of fingers and cupping of the palm. Most people seem to neglect these joints in the hand.

Again, we’ll have to place these in the perspective view.

Next, we’ll parent the joints for each finger chain under the wrist joint we made earlier on the arm.


As well as attaching the fingers to the rest of the skeleton, we’ll attach the arms and legs too. Parent the hip joints of the legs under the COG and parent the clavicle under the shoulder joint of the spine.
As you can see we’re only building one side of this rig right now. There’s no reason to spend time building two sides of a symmetrical character. After we properly set up one side of this rig we’re going to mirror over the other half.

     

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One comment

  1. subir /

    thanks,nice tut.
    Is there any other way of fixing LRAs than using script.
    Thank you.

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