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Modeling for topology

Modeling for topology

Nov 3, 2006

“Modeling for topology” by Jason Welsh   This tutorial shows you another easy way of modeling in Zbrush. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the nice tut for beginners click on the thumbnail below. To...

Female face tutorial

Female face tutorial

Oct 30, 2006

“Female face ” by Dan LuVisi Introduction: Welcome back, in this tutorial we’re going to go through the stages of painting a female face. I’ll teach you my method for some quick, but stylish hair strokes, eyes, skin complexion, lips, and a quick outfit to fit the female. For this one, I just used Photoshop CS 2. Alright, lets move on!...

Realistic eye tutorial

Realistic eye tutorial

Oct 28, 2006

“Realistis eye modeling ” by Jeremy Ringard In this tutorial, you will learn how to quickly model realistic eyes which topology is easily usable as a base for complete photorealistic head modeling . First, I advice you to use good reference images in order to be aware of the human proportions during your modeling. For this tutorial, i used 3D.SK...

Terrain

Terrain

Oct 28, 2006

“Terrain tutorial” by Joel Carlo 1. Open Photoshop and start a new document at 1500 x 1500 pixels. Pick a light gray color to fill your background. 2. Click on the filter drop down and choose Render – Clouds. 3. Now choose Render – Difference Clouds. Repeat this step as many times as you like until you get something comparable to the...

Salsa dress

Salsa dress

Oct 25, 2006

J “Modeling A Salsa Dress in Hexagon for Poser” by John D. Johnson Welcome to this beginners guide to modeling with Hexagon from Daz™.  I will be showing you how to use many of this programs tools to make a dress model for a Poser™ figure. If you have any questions or suggestions, please feel free to email me. We need a mannequin to build our...

Characters using props

Characters using props

Oct 24, 2006

“CHARACTERS USING PROPS in CAT2.5” by Tom Mooney This simple demonstration shows how to use Link Controllers and Helpers to make a convenient process which allows objects to follow the CAT bones and for IK controlled CAT bones to follow objects. It is a bit more complex than using direct links because it deals with cases where you want the objects...

Shelby Mustang GT500 wheel

Shelby Mustang GT500 wheel

Oct 21, 2006

“Shelby Mustang GT500 wheel” by Onno van Braam I was browsing Dieselstation.com the other day to look for some reference photo’s of silver cars (I am working on a project for a car manufacturer at the moment), when I came upon the following photo of a wheel of a Shelby Mustang GT500, the 2005 GT500 that is, not the ’67 one. I liked this...

Making of the fur

Making of the fur

Oct 11, 2006

“Making of the fur ” by Dan LuVisi Step 1: Let’s begin; it’s really easy to create fur although it just takes patience. I will list what you need, a color for the fur, a small brush and to know how to use the burn tool. But I’ll walk you down the path. We’ll do a Lion’s fur in this tutorial, so first off look at the colors on the first image. Step...