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Rim tutorial

Rim tutorial

Jan 3, 2007

“Making of rim” by Deepak Kumar Hello guys I have just created this tutorial for beginners who does not know the tricks of modeling a rim quickly. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality photo references from the #1 texture website www.environment-textures.com I want to get the shape...

iPod modeling tutorial

iPod modeling tutorial

Jan 2, 2007

“Model The iPod nano” by Bracer Jack Click For Larger Image Welcome to this tutorial on iPod modeling, it is my hope that by modeling this simple model, you will learn the basics of technical modeling & along the way acquire a sense of satisfaction from modeling this culture icon. 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

Morphing

Morphing

Jan 2, 2007

“Morphing” by Gavin Watson Hi everyoneThis tutorial is about using zbrush to make cool morph targets in 3ds max. Breathing life into your character through expressions I will assume that you have a basic understanding of the afore mentioned. Software I will include the shortcut keys that I use, through out the tutorial Ok so let’s jump right in!...

Landscape

Landscape

Jan 2, 2007

“Landscape” by Dan LuVisi In this tutorial, I will teach you how to paint a landscape, mostly a cloud-scape, but put into a grassy field. I’ll teach you a quick and easy way to lay out your clouds, a new way of blending, and getting your light beams in them. Then I will teach you how to paint some quick mountains, lighting and so forth. So let’s...

Max 101- part 11.

Max 101- part 11.

Dec 19, 2006

“MAX 101 – part 11” by Eric Maslowski In this tutorial we’ll take a look at boolean operations. It won’t cover the new ProBooleans extension for Max8 Subscribers but will go over the boolean options available from Max8 release and back. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use...

Star Wars image progression tutorial

Star Wars image progression tutorial

Dec 16, 2006

“Image progression” by Dave Seeley where? Here’s a look around my studio   who? This piece is called “Image Junkie”. It’s a self portrait based on an artificial intelligence robot in a novel by William Gibson. His robot, in orbit, collected bits of information from electronic transmissions, and sifted through them as a way to understand...

MAX 101 – part 10.

MAX 101 – part 10.

Dec 15, 2006

“MAX 101 – part 10 ” by Eric Maslowski This tutorial walks you through the use of the sweep modifier for extruding shapes along an arbitrary path. It also introduces you to Loft objects which give you the most control over creating complex shapes from splines (at least out of: Extrude, Bevel, Lathe, Sweep). 3Dtutorials.sk recommendation: To...

Wounded ork

Wounded ork

Dec 7, 2006

“Wounded ork ” by Dorian Bushi As this is a making of article, I’m not gona cover every step of the creation process of this image. I assume you have some basic knowledge in 3D in general, and basic to intermediate level for all the 3ds max users. Different from my past creations, where I prepare a concept sketch prior to the cg work, I jumped...