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Deforming the head

Deforming the head

Jan 13, 2007

“Deforming the head” by Jason Welsh This tutorial shows you how to deform the head model in Zbrush and exporting/importing files from/to Maya. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the nice tut for beginners click...

Max 101 – part 14.

Max 101 – part 14.

Jan 13, 2007

“MAX 101 – part 14” by Eric Maslowski This tutorial goes over the concept of maps. Maps can be thought of as textures or images that are wrapped onto an objects surface. This tutorial goes over a few types of maps and how they are assigned to a material. Adjusting how the texture lies on the surface will be covered in an additional tutorials....

King Kong – part 1

King Kong – part 1

Jan 13, 2007

“King Kong – part 1. ” by Dan LuVisi Introduction: Hello! Today, over the course of three separate parts, I will teach you from step one to the finish on how to paint my painting of Beauty and the Beast. This is a much sought out tutorial, and will require experience in Photoshop. As I move through it, I will teach you some of my tricks,...

Making of Glimpse

Making of Glimpse

Jan 8, 2007

“Making of Glimpse ” by Toni Bratincevic 1. INTRODUCTION Hi. This is my first tutorial that will cover the process of creating 3D images from my perspective. As an example I will show few techniques that I used in my last work “A Glimpse Of The Past”. As you can see, picture looks quite good and interesting (my opinion, of course 🙂 ) and...

Dynamic clothes

Dynamic clothes

Jan 8, 2007

“Dynamic clothes” by John Johnson In this tutorial, I will show you how to take a clothing model, import it into Poser, and make a dynamic clothing prop out of it. I will be using the Salsa Dress model I made in an earlier tutorial. The techniques shown here will work for either Poser5 or Poser6. If you have any questions or comments, feel free to...

Warrior

Warrior

Jan 5, 2007

“Warrior” by Diego Rodrigez This project started as a personal challenge, I wanted to apply everything that I learned throughout this year in a single work. I had in mind the idea of making a scene based on the fight between a warrior woman and a dragon, inspired in some role-playing games with a bit from both oriental and western design, so I...

Max 101 – part 13.

Max 101 – part 13.

Jan 4, 2007

“MAX 101 – part 13” by Eric Maslowski This tutorial introduces materials and the material editor. Texture maps and UV coordinates will be covered in additional tutorials. 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects we recommend to use high quality photo textures from the #1 texture website...

Max 101 – part 12.

Max 101 – part 12.

Jan 4, 2007

“MAX 101 – part 12 ” by Eric Maslowski In this tutorial we take a look at several options for rendering your scene to an image or animation. There will be additional tutorials which go into the specifics of the scanline, mental ray, and brazil renders. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to...