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MAX 101 – part 17.

MAX 101 – part 17.

Jan 22, 2007

“MAX 101 – part 17” by Eric Maslowski This tutorial goes over the standard lights in 3D Studio Max. (omni, spot, direct) As well as some basic parameters for each. 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com To...

King Kong – part 2

King Kong – part 2

Jan 21, 2007

“King Kong – part 2. ” by Dan LuVisi Introduction: Hello and welcome to Part II of the King Kong Tutorial. Now that you’re feet are wet and you’re ready to move on, let’s finish the beast himself. In this part, I won’t explain how to completely finish him, but I will teach you the basics to the point where if you know your way around it, you...

MAX 101 – part 16.

MAX 101 – part 16.

Jan 20, 2007

“MAX 101 – part 16” by Eric Maslowski This tutorial will walk the viewer through unwrapping a low-poly head and matching the texture coordinates to the texture. If interested in a more detailed description of the process in addition to other UV tools, check out the organic modeling series. 3Dtutorials.sk recommendation: To maximise the realism...

MAX 101 – part 15.

MAX 101 – part 15.

Jan 20, 2007

“MAX 101 – part 15” by Eric Maslowski This tutorial introduces mapping (UV) coordinates and how to position a texture precisely on an object. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com To see another part...

Guanajuato Alley

Guanajuato Alley

Jan 18, 2007

” Making Guanajuato Alley ” by Eugenio García Villarreal Introduction. Hi, everyone, this my first tutorial of the creation of a 3D image, im a recently graduated Graphic Designer, from Monterrey, México, and I have 2 years since I start to do 3d, when I began to learn Lightwave. I find 3d great, because you can bring to reality anything you...

Revolution

Revolution

Jan 14, 2007

“Revolution” by Zhang Yang This is the complete image and wireframe. If you want to see the high-rez image,you can go to CGTALK on this thread 1-Story-concept designing-sketching My inspiration comes from a fiction story which tells a war between human beings and machines.Human beings were almost extinct.The survivors became stronger by aberrance....

Digital sculpting tutorial

Digital sculpting tutorial

Jan 13, 2007

“Digital sculpting ” by Harshdeep Borah These are series of Digital Sculpting Videos i did in ZBrush2.This briefly shows the process of how i start with a lowpoly head and change its form and shape according to the concept. Then i further subdivide the mesh, and work on next level of details.Tries to avoid jumping into higher detail, till i am...

Texturing the head

Texturing the head

Jan 13, 2007

“Texturing the head” by Jason Welsh This tutorial shows you how to texture the head model in Maya. To see the nice tut for beginners click on the thumbnail below. References and textures for your work you can find on www.3d.sk To downlaod the video tutorial right click on the thumbnail and choose “save target as” (c) Jason Welsh,...