Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Recent Posts

Introduction to the Maya 8 User Interface

Introduction to the Maya 8 User Interface

Oct 25, 2007

“Introduction to the Maya 8 User Interface” by Noesis Interactive This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll need to get started with this popular 3D program. After following this tutorial you’ll be comfortable with the...

Introduction to Hammer’s FGD

Introduction to Hammer’s FGD

Oct 21, 2007

     “Introduction to Hammer’s FGDs” by Noesis Interactive The purpose of this tutorial from Noesis Interactive is to explain what an “FGD” is and why it is important to the Source Game Engine. Find out where you can get updated FGDs, how to install them, and see what changes were made. A definite must for anyone creating...

Tagging_a_Rig_in_Softimage/XSI

Tagging_a_Rig_in_Softimage/XSI

Oct 19, 2007

“Tagging a Rig in Softimage/XSI” by Noesis Interactive This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. Animators and Riggers focusing on video game development...

Photoshop Facemaps

Photoshop Facemaps

Oct 19, 2007

“Creating Facemaps with Photoshop” by Noesis Interactive  This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. If you’ve ever wanted to see your...

Toplogy

Toplogy

Oct 18, 2007

“Topology” by Gavin WatsonHi everyone This tutorial is about the new topology tools in Zbrush 3 In this picture you can see this mesh that I am currently using has poor topology, a lot pinching and stretching .Which will make it impossible to animate or uvmap properly     Here is the frame shot of the eye area.     So let’s...

Al Pacino

Al Pacino

Oct 7, 2007

“Making of Al Pacino” by Vikram Al Pacino is my favorite actor, and I’ve always wanted to model him, and I finally did that. Here is the final image. I first started off by collecting lot of images of Al Pacino in different angles I chose an image from the movie “two for the money” (second image, top row), and started working on it. ...

Dinosaur

Dinosaur

Sep 30, 2007

“Dinosaur” by Alejandro Bongelli It is a process of how I made this dinosaur. A very simple specimen, easy of shaping that can be used of several ways. For the scanty quantity of polygons it can be accepted by any engine of game, or can pass for the Zbrush tools and receive more realism. Generally, it is begun by the body, but in this case it was...

Sculpting a head

Sculpting a head

Sep 29, 2007

“Sculpting a head ” by Majid Smiley   3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend using high quality human photo references from the #1 texture website www.3D.sk   To see the sculpting tutorial for Zbrush please click on the thumbnail below. To view this video tutorial you will need to...