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Making of Paragalis – part 1

Making of Paragalis – part 1

Oct 29, 2008

“Making of Paragalis – part 1 ” by Marcus Dublin 3Dtutorials.sk recommendation: To maximise the realism of your CG creatures we recommend using high quality animal photo references from the #1 reference website www.3D.sk Introduction: This tutorial will cover my personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal...

Creating a Next-Gen farm

Creating a Next-Gen farm

Oct 26, 2008

“Creating a Next-Gen Farm ” by Daniel Vijoi 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality photo references from the #1 texture website www.environment-textures.com This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a...

Making of The Crates

Making of The Crates

Oct 25, 2008

“Making of The Crates ” by Tjerk Otten In this tutorial i just want to show some stuff while making the scene especially for this tutorial. Ill show how to create textures and apply them to a simple mesh using uvw unwrap and box mapping tools. Displacement mapping will be explained and used in this scene. 3Dtutorials.sk recommendation: To maximise...

Making of Set out for Lover

Making of Set out for Lover

Oct 25, 2008

“Making of Set out for Lover ” by T.G.Jay It’s a story about love, expectation and courage. When lights come through the darkness, they will meet again. 3Dtutorials.sk recommendation: To maximise the realism of your CG landscapes we recommend using high quality scenery photos from the #1 texture website www.environment-textures.com...

Next Gen car – part 5

Next Gen car – part 5

Oct 13, 2008

“Next Gen car – part 5 ” by Valentin Nadolu 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.comV. Texturing 1. The Diffuse MapThe last part of this tutorial will present a simple way to create the textures for this...

Next Gen car – part 4

Next Gen car – part 4

Oct 13, 2008

“Next Gen car – part 4 ” by Valentin Nadolu IV. Texture baking 1. The Normal Map: In games, the normal map is used to add details to low-poly geometry. The information can be extracted from a high-resolution mesh and then applied to the ingame model to improve its aspect. The major advantage of this technique is that it can vastly improve the...

Next Gen car – part 3

Next Gen car – part 3

Oct 13, 2008

“Next Gen car – part 3 ” by Valentin Nadolu 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.com III. UV Layout The vehicle in this tutorial will have the following textures:Window: 256×256 with alphaInterior:...

Next Gen car – part 2

Next Gen car – part 2

Oct 13, 2008

“Next Gen car – part 2” by Valentin Nadolu 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.com II. Low-res model: At first sight, the processing power of a next gen console might seem enough to render huge amounts of...