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CYBER SPEED PAINTING

CYBER SPEED PAINTING

Apr 21, 2009

"CYBER SPEED PAINTING" by STARR ALLEN SHAW 3Dtutorials.sk recommendation: To maximise the realism of your CG character we recommend using high quality photo references from the #1 reference website www.female-anatomy-for-artist.com The Shape Block In This tutorial is not CG application specific, and can be easily applied to most painting applications....

Aus dem Leben eines Taugenichts

Aus dem Leben eines Taugenichts

Apr 13, 2009

"Aus dem Leben eines Taugenichts" by Gino Caspari In this tutorial I am going to explain how I created composition, texture and light of the painting Aus dem Leben eines Taugenichts in Photoshop . First I made a simple and rough sketch in which the path that the eye should be lead was defined. I wanted the viewers eyes to follow a real path which was...

Making of Illochim

Making of Illochim

Apr 4, 2009

"Making of Illochim" by Sven Sauer & Igor Posavec Prolog The CG image "Dead Angels" is a thrilling digital artwork showing the close encounter of the hero and a long extinguished angel race called "The Illochim". Matte painting artist Sven Sauer meets 3d artists Igor Posavec and Antoan Simic to create an emotional and...

How to view normal maps within Mudbox 2009

How to view normal maps within Mudbox 2009

Mar 25, 2009

"How to view normal maps within Mudbox 2009" by Ashraf Aiad There have been some great improvements in Mudbox 2009 SP1.  One new feature is the ability to view normal maps on top of your low poly mesh.  This will confirm that the map was extracted correctly before exporting to your game engine or other 3D application. 1.   Start by...

How to render your Mudbox file in Mental ray

How to render your Mudbox file in Mental ray

Mar 25, 2009

"How to render your Mudbox file in Mental ray" by Ashraf Aiad In this tutorial we are going to explore “how to” render the low poly mesh that was exported out of Mudbox with mental ray for Maya , and match the same number of polys of the high rez. model in Mudbox. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering...

Using Subsurface Scattering Shaders

Using Subsurface Scattering Shaders

Mar 23, 2009

"Using Subsurface Scattering Shaders" by i3D Tutorials In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent materials. We will be working on surfacing a...

Rendering for Animation with Final Gathering

Rendering for Animation with Final Gathering

Mar 23, 2009

"Rendering for Animation with Final Gathering" by i3D Tutorials In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right technique, rendering any...

Irradiance Particles and HDRI Rendering

Irradiance Particles and HDRI Rendering

Feb 28, 2009

"Irradiance Particles and HDRI Rendering" by i3D Tutorials In this video taken from our “Rendering with SOFTIMAGE|XSI v.II: mental ray” training product, we will get to see how to use the new irradiance particles indirect illumination algorithm and combine it with image based lighting using HDRI rendering. This technique allows us to use...