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Making of the Blood elf

Making of the Blood elf

Jun 28, 2009

“Making of the Blood elf ” by Ziv Qual This tutorial will covers some of the interesting steps of producing this image. starting with what sparked the idea, and covering the modeling, texturing, rendering and compossiting. I will also share a few tips and tricks as I show the process. 3Dtutorials.sk recommendation: To maximise the realism of your CG...

Making of Rage over Babylon

Making of Rage over Babylon

Jun 27, 2009

"Making of Rage over Babylon" by Ziv Qual Rage over Babylon was made for CGSociety’s contest "spectacular" and won the grand prize. This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, lighting, rendering and compositing. I will also share a few tips and...

WW2 pilot

WW2 pilot

Jun 22, 2009

"WW2 pilot" by Michor Lu Introduction 3Dtutorials.sk recommendation: To maximise the realism of your CG character we recommend using high quality photo references from the #1 reference website www.human-anatomy-for-artist.com Before I begin, I’d just like to say that I’ve laid out this tutorial in a very general manner and is not really...

Retopo —> Projection in ZBrush 3.1

Retopo —> Projection in ZBrush 3.1

May 31, 2009

"Retopo —> Projection in ZBrush 3.1" by Martin Konecny 3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend using high quality animal photo references from the #1 texture website www.3D.sk This time I would like to show you how to create Retopology of your model in Zbrush and how to Projection it. You could...

Hi Poly model —> Normal Map in ZBrush 3.1

Hi Poly model —> Normal Map in ZBrush 3.1

May 31, 2009

“Hi Poly model —> Normal Map in ZBrush 3.1” by Martin Konecny 3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend using high quality animal photo references from the #1 texture website www.3D.sk Tutorial is about how to create Normal Map from hipoly model imported in to the ZBrush – also how to switch lowest...

Making Of L.Van Beethoven’s Bust

Making Of L.Van Beethoven’s Bust

May 30, 2009

"Making Of L.Van Beethoven’s Bust" by Pablo Fernandez Gomez 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality human photo references from the #1 texture website www.3D.sk Hello and Welcome My name is Pablo F.G. And this is my first tutorial. Here I will explain the procedures and techniques...

Say cheese!!

Say cheese!!

May 30, 2009

"Say cheese!!" by Vaibhav Shah Hello, my name is Vaibhav shah from India. I approached to make cool dirty flooded water bathroom, and fish tries to survive there in between of leaked water pipes. Even leaked pipe blows air into water which makes sweetie bubbles. I had used Maya, zbrush, mental ray, Photoshop and headus uv-layout. Before any further...

Advanced multi-channel texturing

Advanced multi-channel texturing

May 30, 2009

"Advanced multi-channel texturing" by Ziv Qual 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo references from the #1 texture websites www.3D.sk and www.environment-textures.com Over the years I’ve learned and developed my own solutions and methods for complex texturing. The blood...