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Skullhead

Skullhead

Apr 2, 2006

“Skullhead Mobster ” by Harshdeep Borah I got inspired for this character when I saw a sketch somebody did in my life drawing teacher Stephen’s sketchbook. It just clicked me and I thought of making it in CG. As always for my any project, I started off collecting some real life reference images and doing some research on how a human would look...

Removing eyebrows

Removing eyebrows

Mar 29, 2006

“Removing eyebrows from V2” by Glen Southern WHY DO THIS TUTORIAL This tutorial uses a Mesh figure called Victoria 2 from DAZ 3D. By the end of this tutorial you will be able to export a Victoria 2 head from Poser that has no eyebrow or eyelash mesh visible. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to...

Rancor head

Rancor head

Mar 29, 2006

“Rancor head ” by Glen Southern 3Dtutorials.sk recommendation: To maximise the realism of your creatures we recommend to use high quality animal photo textures from the #1 texture website www.3D.sk (c) Glen Southern, glen@southerngfx.co.uk

Furniturecluster

Furniturecluster

Mar 29, 2006

“Making-of-Furniturecluster” by Mathias Koehler 1. Introduction I got the idea for this image, when i had modelled some furniture for architectural vizualisation renderings and then thought about throwing everything together. I carefully moved and rotated the furniture to build a large cluster. This was actually the hardest part. I’ve then...

Arcadia

Arcadia

Mar 26, 2006

“Arcadia” by Benjamin Leitgeb Introduction – The Arcadia project was a personal challange. I tried to use all the techniques that I have learned over the last few months by my self. By the way I’m interested in the history of art and I always try to learn as much as I can from the great masters of last centuries (Caravaggio, Possin,...

Bad dream

Bad dream

Mar 25, 2006

“Bad dream” by Dorian Bushi This image won the first prize winner of a competition,(Simply 3D World site) whose goal was Lightening & Rendering Atmosphere. As this is a making of article, I’m not gona cover every step of the whole process. I assume you have some basic knowledge in 3D in general, and basic to intermediate level for all the...

Long neck

Long neck

Mar 18, 2006

“Preventing long neck syndrome ” by Glen Southern To complete this tutorial you will need the following: 1. Any DAZ person. For this tutorial I used ‘Stephanie’2. The FULL version of ZBrush 1.23B (available at DAZ3D store) If you do not own the full ZBrush 1.23B, I recommend downloading their DEMO availablefrom Pixologic here. For this...

Head texturing

Head texturing

Mar 18, 2006

“Head texturing ” by Glen Southern MEET THE MODELSome decisions need to be taken at modelling time. You need to detail the model as much as possible in EDIT mode before moving onto texturing. If you look at the lips on the head below (1.1) I use the same sort of sequence for texturing a head time and time again. I usually start by `dropping` (TM...