“Making of Varga ” by Paul Tosca With the lighting setup fom above you can check realtime the normal map from the orthographic top view for any geometry
Now this info won’t be too useful since you still have to handle geometry … but check the next paragraph … you can simulate this lighting setup within photoshop with layer styles and all you have to do is make selections :). 4.4.2.Normal maps in photoshop Now i will try to simulate in photoshop the same effect as shown above with lights within maya but this time using layer styles. I will set the background color to 128 128 255 I will need 5 layers, one for each light ( made 5 layers and changed their fill opacity to 0 then i will make selections and fill them within each layer but only the effects will be visible) for Red normal light apply an effect like below (bevel and emboss), uncheck use global lighting ,set the angle to 0 (the light will come from right),set altitude to 0 (light parallel with the screen) ,highlight mode set to overlay with color 255 128 128 (RGB) to lighten only the red channel and opacity to 100% , set opacity for shadows to 0 (don’t need that) you can play however you want with the settings under structure but you have to make sure that all the effects have same settings
for Red sucker light copy and paste the last effect and change the angle to 180 deg ( light coming from left) and change color to 0 128 128 so it will subtract light/darken only the red channel
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