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Making of The Package They Carry

Making of “The Package They Carry” by John Strieder
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For the satchels, everything is geometry, including the stitches, zipper and so on. I cut the child’s mesh into several pieces, simplified the geometry and exported everything to ZBrush, subdivided 2 or 3 times and added some folds and creases. I exported the subdivided mesh back to C4D and added details like the seams out of this geometry, and as a last step, I created seamless textures (based on photographs and scans) for each part. This technique makes it easy to create more clothes from the same material. The skirt on the dreadlock-girl is based on the same textures, but I modified the color using the Map-Editor of fryrender.

For the pants on the red-haired guy, I used a different but more common technique. I matched photos with the UV-Layout and made a Normal-Map using ShaderMap Pro. I do all my texturing work using my digital camera and scanner. It’s fun to search for material for scanning or take a trip and take photos of interesting places. Also, you get the opportunity to work with completely unique textures.
Luckily, I found a single pillowcase with many patterns on it (like a patchwork); this gave me enough material for the textures of the clothes.
Satchels modeling details

Drapery in ZBrush

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