“Hell Yeah! Making of” by Vaclav Krivanek
Then I start with some texturing in Photoshop. I played a lot with layer blending, just take some concrete photo and blend it nicely to the texture or so, face area is made from many pictures of people and repainted and blended together. Sometimes is good to take one channel from normal map and multiply it into texture, like this you can increase some fine nice detail. I didn’t actually play a lot with parts which won’t be visible in the final render.
Here is the final diffuse texture:
I’ve also used some SSS, some specular and reflection masks.
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