“Making of Fruit Tarts ” by Hau Ming (Jamie) Li
For the blueberries, I took a piece of the biggest blueberry picture I could find on the internet, and put it all over my UV layout. Then I fixed it up using the clone and healing tool, brightness and contrast, sampled the blue color, filled the top layer with blue and used that as a tint and played around the layer modes. I used a phong with little reflection turned on and used this color map.
For the tart crust, I had the hardest time finding a high resolution image to create my texture. I even thought about taking a picture of it using my digital camera, but my camera doesn’t have the manual controls to take extremely good detail. So while I was searching for an alternative image for my crust, I found this really high resolution picture of biscuits which has a similar texture of a crust. So I took a piece of it, scaled it out, fixed it up with Photoshop, painted a strip of brownish color for the burnt part for the color map. The bump map is just a simple noise texture. I played around with the brightness and contrast to create the specular map with a black background. I also used this map for the reflectivity of the phong to give the crust details. Reflected Color is gray. Here are the maps of the tart crust.
For the blackberries, I used a phong with a procedural fractal shader and played around with the specularity.
The pomegranate seeds had two layers. There is the whitish tip inside the pomegranate seed and a reddish transparent outer skin of the seed. This is the probably the hardest fruit I have ever textured, since I couldn’t find it in the supermarket of my last residency, and most people I know have never seen the actual fruit so they really couldn’t tell what they were on my tarts nor on the photo concept. For the whitish part, I used a surface shader with a small glow. For the outer part, I used a transparent phong.
Custard is yellowish in color, with a high specularity and some reflection. I cloned a piece of custard color, painted the entire layer with that color, added some noise and Gaussian-blurred it. For the specularity maps, I used a noise filter and painted it with a white brush and added a tint of light blue in the color balance of the attribute. And I used a skin shader for the photorealistic look.
For the grapes, I took a piece of a grape image, scaled it, used brightness and contrast, level and blurred it. I did the same with the raspberries, except I used a white brush and painted the center for that powdery look. Here are the textures I used for the Red grapes, Green grapes, and Raspberries.
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