“Lady sculpture ” by Adel Adili
This is a polygon model which is worked in Maya4 . I personally think that polygon is a really suitable and easy way for complicated modeling.The above images show the details of the model in which the net is mainly worked by “Split polygon tool”.
In this stage to make this style of hair at the back, first I made the overall solid then by choosing particular faces and omitting the checkmark of “Keep faces together ” in “Tool options”,the faces were extruded and scaled simultaneously but separately to bevel .
In this stage you can find that after modeling the head ,the decoration of the hair in front of the head and temple are added to the model.
As the two halves of the modelare identical ,first I worked on one part of the model then after completing it I copied and mirrored it and the two halves were combined and merged and the result is the image on the right.This process is done really fast but the result is amazing .
Now in this stage in accordance to the direction of the eye of the model and with the use of an imaginative circleI I completed the irises of the eyes.I think to show the irises we’d better use at least 8 Subdivision Axis .
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