“Incredible Hulk ” by Antonio Juricic
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MODELING
Making realistic character even fantasy character is not an easy task so the step by step tutorial is almost to impossible to write. But making of article can be very useful as the example of different tasks that has to be done in order to complete such project.
In this making of I will show you one of common workflow used in game and movie industry.
First thing to do is gathering reference images an studying the character, more you get your self familiar with the subject you are modeling more successfully final model will be.
Next thing to do is building solid base mesh.
There is many techniques for building base mesh but I found that most easy and artistic way is to sculpt hi rez mesh and than retopologize it. For this task i use Zbrush.
Next image show retopologised mesh that can be used later for many projects.
NIIIIICEEEEE…