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Gunnery Sergeant Thomas Highway

"Gunnery Sergeant Thomas Highway" by Stanislav Klabik
Eye Model

Texturing and Materials
I did texture only for head and ribbons, for head I used color, specular and bump map. I used only overal color slot in FastSkin material, but you must know what you are doing when you are using only this slot. I used only one color or the mix of two colors for the rest of the color slots in FastSkin material. When I matched all color tones of his faces I did the rest of the maps. Textures for ribbons were really simple, only colors, everything else were made in geometry
.
Head


For clothing I used again the FastSkin material with simple cloth texture with pattern, this provide the soft look and together with the small
strong bump provide the soft fuzzy look.

Eye use FastSkin together with the Raytrace material for the outer shell of the eye. Settings for the reflections is quite similar as Max Edwin has in his Song Hye-kyo project.

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2 comments

  1. rollokb /

    how did you do the composting when you used two different renders

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