36. Add a Set Matte Operator to Reflection – Ground and choose the Matte – Phone element. Do the same for the Reflection – Phone Layer. Now adjust the Reflection – Phone layer to 50% Opacity. At this point we have lost the reflection on the ground plane. To get it back we are going to invert the alpha channel on this layer. But if you add the Invert Operator in the Workspace Tab, you will invert the Reflection layer not the alpha.
37. Double click on “Composite – blackberry” to make sure that’s what’s being displayed in the viewport. At the top Left of the viewport, right click and choose “Schematic”. In the empty part of the new viewport, right click and choose Flow Direction -> Flow Up. Now hit “Home” at the left side of Combustion. This is what’s called a node based view of your scene. It looks crazy at first, but if you start to look at it for a minute you’ll start to see the method of how it reads.
38. You can see the two Reflection layers at the left. If you zoom in, you can see the Reflection – Ground node being fed by a Set Matte node. The Set Matte node is being fed by the Reflection footage and the Matte – Phone footage.
39. Right click on the blue wire connecting the Matte – Phone footage to the Set Matte Operator of the Reflection – Ground. Add Operator -> Channel -> Invert. Now you can control the reflections on the phone and on the ground independently. And you’re only using one piece of matte footage.
Me gusto el programa de 3d y lo que se puede hacer si me puedes enviar los pasos para hacer robot todos los pasos.
Gracias por los pasos de los tutorials nos veremos en otro memento