Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Character walkthrough – part 1

Character walkthrough – part 1

Feb 17, 2006

“Character walkthrough – part 1 ” by Julian Johnson-Mortimer Hello there, Welcome to my tutorial. This one I will be sort of a guide how I go about modeling a head, I’m not sure if I will be covering anything new seeing as theirs all ready so many great modeling tutorials out their. But I will just go though how I will be creating a new...

Young Rodeo

Young Rodeo

Feb 4, 2006

“Young Rodeo” by Rishikesh Nandlaskar This concept of a young boy riding a huge bull came to me while scribbling on my sketch book for ideas.Then I created a rough story around the image. Rodeo means “The Real Cowboy”It’s a story of a boy whose passion was to ride on bulls back like his father.I have tried to capture a spectacular...

Head modelling tutorial

Head modelling tutorial

Jan 24, 2006

“Head modelling ” by Glen Southern INTRODUCTION TO ZBRUSH To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that...

UV mapping

UV mapping

Jan 23, 2006

“UV mapping ” by Ken Brilliant ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model....

Lady sculpture

Lady sculpture

Jan 18, 2006

“Lady sculpture ” by Adel Adili This is a polygon model which is worked in Maya4 . I personally think that polygon is a really suitable and easy way for complicated modeling.The above images show the details of the model in which the net is mainly worked by “Split polygon tool”. In this stage to make this style of hair at the back, first...

Astronaut

Astronaut

Jan 17, 2006

“Astronaut” by Adel Adili By using patch-modelling in Max the artist can create complicated stuff as organic models. Here you can see the head of the astronaut which was done in Max 3.1 and of course one has to have experience in 2D & 3D spline modeling and be familiar with the Vertex Bezier and Corner and where to use them, for example. One of...