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Spacemonkey

Spacemonkey

Mar 18, 2006

“Spacemonkey” by Glen Southern The aim of this tutorial is to allow the reader to model and color a `Space Monkey` head using Pixologic`s ZBrush. At the time of writing the software has reached version 1.1 and Pixolologic have a downloadable demo copy available on their site. The Space Monkey can be made and saved or exported using the demo version...

Settled

Settled

Mar 18, 2006

“Settled” by Raymon Brugman Foreword:Hi all, for some of those who requested a tutorial from me, well here it is. In this tutorial I?m going to tell you how my scene called ?Settled? was made. I assume you have at least the basic knowledge and understanding of 3d. This tutorial is mainly focused on user?s 3ds max 7 (and its rendered with Vray...

Superlopez

Superlopez

Mar 7, 2006

“Superlópez” by Enrique Gato about this tutorial I didn’t want this tutorial to have direct relation with the tools I used to create the animation short. My idea is to show you all the steps followed to make the animation and make you understand that no matters the software you want to use (Max, Softimage, Maya…), because now adays most...

Eyeball

Eyeball

Feb 23, 2006

“Eyeball” by Glen Southern As with most graphic packages there are always different ways to achieve an effect. This tutorial attempts to show you some of the best ways to make realistic eyeballsMETHOD 1 `PLANE3D AS A TEXTURE`1. Create a PLANE 3D TOOL from the TOOL panel 2. Turn off `Z` in the DRAW panel 3. Paint your eye onto the plane as you would...

Bump masking The Orc

Bump masking The Orc

Feb 18, 2006

“Bump masking The Orc” by Glen Southern I thought that the head study I created for the `Smokin? Orc` image was lacking in features so I decided to work on some bump effects. The original image had a material with a lot of colour-bump which allowed light areas of the texture map appear raised when rendered. For the next stage I wanted to actually...

Character walkthrough – part 2

Character walkthrough – part 2

Feb 18, 2006

“Character walkthrough – part 2 ” by Julian Johnson-Mortimer Now I’ve started tweaking the nose using my reference pictures, there’s enough points their already to achieve a good nose but I will add detail to it later once I’m happy with the shape. Getting there. I’ve used the split polygon tool here, I’m going to...