Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

It comes time of death

It comes time of death

Apr 21, 2006

“It comes time of death” by Radoslav Zilinsky Hi, my name is Radoslav Zilinsky and my Internet nickname is radoxist. In this article, I would like to present to you the process of making my picture “It comes a time of death”. I’m going to tell you how I proceeded with the creation, modelling, texturing and composition. I will also...

Game Character 2

Game Character 2

Apr 18, 2006

“Creating game character – part 2 ” by Les Padrew Character Modeling Character modeling is a complex process requiring a great deal of time and skill. The character modeler is creating a complex model that needs to be able to look good and move correctly. He also needs to build the model with as few polygons as possible. Although game systems...

Skullhead

Skullhead

Apr 2, 2006

“Skullhead Mobster ” by Harshdeep Borah I got inspired for this character when I saw a sketch somebody did in my life drawing teacher Stephen’s sketchbook. It just clicked me and I thought of making it in CG. As always for my any project, I started off collecting some real life reference images and doing some research on how a human would look...

Arcadia

Arcadia

Mar 26, 2006

“Arcadia” by Benjamin Leitgeb Introduction – The Arcadia project was a personal challange. I tried to use all the techniques that I have learned over the last few months by my self. By the way I’m interested in the history of art and I always try to learn as much as I can from the great masters of last centuries (Caravaggio, Possin,...

Bad dream

Bad dream

Mar 25, 2006

“Bad dream” by Dorian Bushi This image won the first prize winner of a competition,(Simply 3D World site) whose goal was Lightening & Rendering Atmosphere. As this is a making of article, I’m not gona cover every step of the whole process. I assume you have some basic knowledge in 3D in general, and basic to intermediate level for all the...

Head texturing

Head texturing

Mar 18, 2006

“Head texturing ” by Glen Southern MEET THE MODELSome decisions need to be taken at modelling time. You need to detail the model as much as possible in EDIT mode before moving onto texturing. If you look at the lips on the head below (1.1) I use the same sort of sequence for texturing a head time and time again. I usually start by `dropping` (TM...