Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

The last knight

The last knight

Jun 13, 2006

“The last knight ” by Carsten Holtmann Hi and welcome to my first tutorial ever. My name is Carsten Holtmann and i´d like to show you a few things about my latest work “The last Knight “. The first step is by far the most important one: Reference! As i choose to build a fantasy medieval knight, i had to find some good reference for armors, swords...

Yellow house – part 2

Yellow house – part 2

Jun 11, 2006

“Yellow house – part 2.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. The second part is about texturing. 1) Preparing the leaf material Let us texture the ´plane´ with this texturing and by using ´opacity map´ let us...

Creating dirty textures tutorial

Creating dirty textures tutorial

Jun 10, 2006

“Creating dirty textures ” by Wojtek “Buddy” Starak Hi! This is my second tutorial, this time I will talk a little about making textures dirty, more intresting, atmospheric etc. Here’s the original wall texture which I wanted to turn into something in style of Silent Hill series. Ofcourse, as always I picked up a reference from...

Making of seamless textures

Making of seamless textures

Jun 9, 2006

“Making of seamless textures ” by Wojtek “Buddy” Starak Hi! This is my first tutorial, especially here on 3dtutorials.sk! I want to show here my technique for making seamless textures for games, also how to create normal and specular maps. To not waste too much time on talkin I’ll start explaining asap. I’m using Photoshop 7.0, so...

Gallardo

Gallardo

Jun 2, 2006

“Lamborghini Gallardo” by Simon Nuttall About:This image was created for a personal project to brush up on my high-end skills, having only been working on lower poly game art for the past few years. The mesh is approximately 1.5 million polygons and Brazil r/s was used to render out the model. The back ground and the environment map is a photo I...

Creating the realistic rock

Creating the realistic rock

May 31, 2006

“Creating the realistic rock ” by Marco Spitoni In the following tutorial I’ll explain how to achieve a good looking rock quickly and using textures from http://www.environment-textures.com/ 1. Create a box similar to the one shown below 2. Transform the box in an editable poly and apply some chamfer to its edges in order to turn the shape in...