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The Outcome

The Outcome

Sep 17, 2006

“The Outcome ” by Egbert Tjong Hi all, my name is Egbert. I would like to share something to the CG world as those who have shared theirs in the past until now. This tutorial I made is based on the Personal project I did for a local forum. 🙂 I always wanted to do a Robot scene, that’s why an idea came out of doing a catastrophic scene of robots...

Police beauty

Police beauty

Sep 11, 2006

“Police beauty” by Wang Xiaoyu Hi, everyone, I’m Wang Xiaoyu.It’s my second time here, I’m very glad to talk with you about my newest work “Beauty Police” : ) Concept: I’ve created a sweet cg girl bathed in the moonlight before,so I want to finish her,making her a future police,she’ll be very cool when she performs her duty,but...

Cobra prince

Cobra prince

Sep 6, 2006

“Cobra prince” by Philip Herman Hi all, My name is Philip Herman. I want to share my knowledge of how I created my image, “The Cobra Prince”. The programs that I have used are 3DS Max, and Vray for rendering. Modeling There are a lot of ways to model, but for me when I saw a modeling tutorial on how to model Joan of Arc (great tutorial from Michel...

Old lamp

Old lamp

Aug 31, 2006

“Old lamp ” by Andrey Zhelem Intro I don’t like to talk a lot, so you won’t find here too much words but a lot of images 🙂 Research Ok, as a reference I took the photo of an old lamp. By the way it was the only one ref image that I used. Everything else I took from my head :). I’ve tried to do something old and sweet at the same time. And I...

Organic modeling – part 12

Organic modeling – part 12

Aug 26, 2006

“Organic modeling – part 12” by Eric Maslowski This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the...

Organic modeling – part 11

Organic modeling – part 11

Aug 26, 2006

“Organic modeling – part 11 ” by Eric Maslowski This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots. 3Dtutorials.sk recommendation: To maximise the realism of...