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Making of Wolverine

Making of Wolverine

May 28, 2008

“Making of Wolverine ” by Vikram I wanted a completed next-gen model for my show reel, and Wolverine is my favourite comic book character. So, I decided to make a game model of him. I chose this outfit for him, because I felt that among the numerous wolverine models, already done out there, none that I know of has this outfit and in the movies or in...

Cheese Platter

Cheese Platter

May 26, 2008

“Cheese Platter ” by Hau Ming (Jamie) Li 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality photo references from the #1 texture website www.environment-textures.com Hi, my name is Hau Ming (Jamie) Li and this will be my first tutorial so I will try to explain how I did this Cheese Platter the...

Dagger texturing

Dagger texturing

May 23, 2008

“Dagger texturing ” by Gavin Watson Hi every one Open the same uv template in photoshop that you applied to your mesh in max At this point you can increase the size of the template and re apply it to your mesh to max as I have. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering and lightning we recommend using high quality...

Dagger UV mapping

Dagger UV mapping

May 20, 2008

“Dagger UV mapping ” by Gavin Watson Hello every one In this tutorial I will uv map the dagger Apply a checkered material to your mesh and turn on “Show map in view port “option Select the dagger and go to your go to your modifiers tab an select unwrap uvw 3Dtutorials.sk recommendation: For inspiration we recommend using high quality photo...

First Class Lamp 1977

First Class Lamp 1977

May 5, 2008

“First Class Lamp 1977 ” by Aziz Khan 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects we recommend using high quality photo references from the #1 texture website www.environment-textures.com Hello every one and welcome to this (First class lamp NN-1977) in this tutorial we will learn how to model a lamp made in 1977 using...

Making of Dragons

Making of Dragons

Apr 17, 2008

“Making of The Dragons ” by Erasmus Brosdau In this making of I will explain how to model my mechanical dragon and render it in next limits MAXWELL. I’m using 3D studio Max 9 for this. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality photo references from the #1 texture website...