Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

How to animate a butterfly

How to animate a butterfly

Oct 31, 2008

“How to animate a butterfly ” by Magic Wand Hi friends, Today we are getting into animation. Actually if you have a little idea about coordinating different utilities available in 3ds Max, animation is very much easy. We are going to animate a cute butterfly using wire parameters available in 3ds Max, but first we will model the Butterfly, its very...

Making of Paragalis – part 2

Making of Paragalis – part 2

Oct 29, 2008

“Making of Paragalis – part 2 ” by Marcus Dublin 3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend using high quality animal photo references from the #1 texture website www.3D.sk Step Twelve: Creating the Textures Before I start I want to highlight the fact that creating textures is my favorite part of...

Creating a Next-Gen farm

Creating a Next-Gen farm

Oct 26, 2008

“Creating a Next-Gen Farm ” by Daniel Vijoi 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality photo references from the #1 texture website www.environment-textures.com This tutorial is targeted at those with an intermediate level of modeling and texturing experience and it’s meant to be a...

Making of The Crates

Making of The Crates

Oct 25, 2008

“Making of The Crates ” by Tjerk Otten In this tutorial i just want to show some stuff while making the scene especially for this tutorial. Ill show how to create textures and apply them to a simple mesh using uvw unwrap and box mapping tools. Displacement mapping will be explained and used in this scene. 3Dtutorials.sk recommendation: To maximise...

Next Gen car – part 5

Next Gen car – part 5

Oct 13, 2008

“Next Gen car – part 5 ” by Valentin Nadolu 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.comV. Texturing 1. The Diffuse MapThe last part of this tutorial will present a simple way to create the textures for this...

Next Gen car – part 4

Next Gen car – part 4

Oct 13, 2008

“Next Gen car – part 4 ” by Valentin Nadolu IV. Texture baking 1. The Normal Map: In games, the normal map is used to add details to low-poly geometry. The information can be extracted from a high-resolution mesh and then applied to the ingame model to improve its aspect. The major advantage of this technique is that it can vastly improve the...