Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Young Rodeo

Young Rodeo

Feb 4, 2006

“Young Rodeo” by Rishikesh Nandlaskar This concept of a young boy riding a huge bull came to me while scribbling on my sketch book for ideas.Then I created a rough story around the image. Rodeo means “The Real Cowboy”It’s a story of a boy whose passion was to ride on bulls back like his father.I have tried to capture a spectacular...

Labrador

Labrador

Feb 3, 2006

“Labrador” by Roger Rosa If you know what you want to model, start searching for Data and images / videos material on the internet. If you have a camera you can, as well, get specific data that will best suit your needs. Front, side and top view of the model are essentials ( better indeed, if taken from the same model ). I will repeat but great data...

Head modelling tutorial

Head modelling tutorial

Jan 24, 2006

“Head modelling ” by Glen Southern INTRODUCTION TO ZBRUSH To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that...

Creating a high res mesh

Creating a high res mesh

Jan 21, 2006

“Creating a high res mesh ” by Glen Southern Here’s a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output) 3Dtutorials.sk recommendation: To maximise the...

Making the scene

Making the scene

Jan 10, 2006

“Making the scene ” by Julien Noel Introduction Hi everybody This tutorial is aimed to 3dsmax users but advices gived can be apllied in most 3d packages. First I will show some modeling details and then I will explain the texturing process, and to finish I will say few words about lightning. This tutorial requires some basic knowledge about material...

Wolverine Face

Wolverine Face

Dec 17, 2005

“Wolverine Face ” by Rishikesh Nandlaskar Hi, My name is Rishikesh and I am working as a 3d modeler for r a d game development company, in India. I am working on 3d for almost a year and a half after completing my diploma in Commercial arts. A self taught 3dartist, who learned 3d from books, website tutorials and good friends/colleagues with whom I...