Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Frodo

Frodo

May 25, 2006

“Frodo” by Vishal Pawar Hello I am Vishal Pawar and I live in the city of Mumbai (India) and I am working as 3D Artist for Rhythm and Hues Studios India. I am a BFA graduate from L.S.Raheja School of Art Mumbai. I do both 3D and 2D,artists like Craig Mullins and Dusso (Yanick Dusseault) always inspire me, and Peter Jackson’s Lord of The Ring trilogy...

Blind warrior

Blind warrior

May 12, 2006

“Blind warrior ” by Sung hun Lim This tutorial will describe how I created my blind warrior from a painting First of all, the Painter (Park Jea-Yeon) creates the concept in detail. Why doesn’t he have eyes, How can he live in battle. all of the smaller details can make a realistic character. 3Dtutorials.sk recommendation: To maximise the...

Yuka

Yuka

May 10, 2006

“Yuka” by Lukasz Szeflinski Introduction After receiving some positive feedback to my last work “yuka” I decided to write a detailed tutorial about cre ating process. In this tutorial I will use real size images I was working with on so you can clearly see all the details. My main goal was to create a painting which was really detailed. I knew that...

Rifleman

Rifleman

May 2, 2006

“Rifleman” by Robin Benes Hi, my name is Robin Benes and my internet nickname is Tes. In this article, I would like to present to you the process of making my picture “Rifleman”. (admin’s note: Robin’s “Rifleman” was awarded with CG Choice Gallery on cgtalk.com) I will show you how I proceeded with the modelling,...

Game Character 4

Game Character 4

May 2, 2006

“Creating game character – part 4 ” by Les Padrew Texturing the Character Most video games combine the textures of a character into a single texture map, sometimes called a blanket or pelt.For your pirate girl,you will create a single texture map that measures 512×512 pixels. Before you even start painting, however, you will need to set up the...

Game Character 3

Game Character 3

Apr 28, 2006

“Creating game character – part 3” by Les Padrew Starting the Model A good way to create models in 3ds Max is to start with a primitive object and build by modifying the object. You will start this model with just one primitive object,a box.This is only one of many approaches for building models.There are almost as man y ways to build a model...