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Next Gen car – part 1

Next Gen car – part 1

Oct 13, 2008

“Next Gen car – part 1 ” by Valentin Nadolu About this tutorial:This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium, so to better understand and use this tutorial, the reader needs to have a basic understanding of the processes involved in modeling and texturing an object in Maya....

Making the chamber of oceans

Making the chamber of oceans

Sep 29, 2008

“Making the chamber of oceans ” by Tjerk Otten 3Dtutorials.sk recommendation: To maximise the realism of your models and textures we recommend using high quality photo textures from the #1 texture website www.environment-textures.com The Concept of The Chamber of Oceans. Walking around with the idea of the chamber of oceans for months. The small...

Chair Modeling Tutorial

Chair Modeling Tutorial

Sep 22, 2008

“Chair Modeling Tutorial ” by Florence Design Academy Florence Design Academy www.FlorenceDesignAcademy.com 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering and lightning we recommend using high quality textures from the #1 texture website www.environment-textures.com This is a basic tutorial of the Florence Design Academy...

Making of Fruit tarts

Making of Fruit tarts

Sep 17, 2008

“Making of Fruit Tarts ” by Hau Ming (Jamie) Li Hello, my name is Hau Ming (Jamie) Li, the female artist who created the Cheese Platter tutorial earlier. This will be my second tutorial on food using Maya, Photoshop and rendered with Mental Ray. I will try to explain the process from photo concept to lighting the scene using Final Gather....

Making of Carnostaurus Sastrei

Making of Carnostaurus Sastrei

Sep 8, 2008

“Making of Carnostaurus Sastrei” by Damir G. Martin Here you can download making of videos about modeling and adding detail to my dinosaur. 3Dtutorials.sk recommendation: To maximise the realism of your 3D creatures we recommend using high quality animal photo references from the #1 texture website www.3D.sk This is the image I have used for the...

Making of Audi R8 in Desert

Making of Audi R8 in Desert

Aug 27, 2008

“Making of Audi R8 in Desert ” by Jacobo Rojo Overall Modeling Process For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image....