Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Creating a high res mesh

Creating a high res mesh

Jan 21, 2006

“Creating a high res mesh ” by Glen Southern Here’s a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output) 3Dtutorials.sk recommendation: To maximise the...

Dino

Dino

Jan 21, 2006

“Dino” by Glen Southern This tutorial is aimed at 3D artists that are new to SILO but have some knowledge of Polygonal modeling. Box modeling can be achieved with most sub-division modeling packages ( Silo, Wings, Lightwave, Maya, C4D etc.) and the process described in this Silo tutorial can be applied to many of them. The screen shot below gives an...

Lady sculpture

Lady sculpture

Jan 18, 2006

“Lady sculpture ” by Adel Adili This is a polygon model which is worked in Maya4 . I personally think that polygon is a really suitable and easy way for complicated modeling.The above images show the details of the model in which the net is mainly worked by “Split polygon tool”. In this stage to make this style of hair at the back, first...

Astronaut

Astronaut

Jan 17, 2006

“Astronaut” by Adel Adili By using patch-modelling in Max the artist can create complicated stuff as organic models. Here you can see the head of the astronaut which was done in Max 3.1 and of course one has to have experience in 2D & 3D spline modeling and be familiar with the Vertex Bezier and Corner and where to use them, for example. One of...

Making the scene

Making the scene

Jan 10, 2006

“Making the scene ” by Julien Noel Introduction Hi everybody This tutorial is aimed to 3dsmax users but advices gived can be apllied in most 3d packages. First I will show some modeling details and then I will explain the texturing process, and to finish I will say few words about lightning. This tutorial requires some basic knowledge about material...

Phoenix Building

Phoenix Building

Jan 7, 2006

“Phoenix Building ” by Juan Siquier In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as posible), to build a scene, from the preparation for the project (Pre-Pro) untill the final render, as always using Discreet 3D Studio Max, for the modelling, mapping and lighting, and Photoshop/Bodypaint for the...