Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Yellow house – part 2

Yellow house – part 2

Jun 11, 2006

“Yellow house – part 2.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. The second part is about texturing. 1) Preparing the leaf material Let us texture the ´plane´ with this texturing and by using ´opacity map´ let us...

Boolean: Rubber stamp

Boolean: Rubber stamp

Jun 10, 2006

  “Boolean: Rubber stamp” by Montree T. This technique helps to save time spent on modeling and is suitable for models which do not have too much detail. 1. Create a multi-subobject material which material ID 1 = wall and material ID 2 = window. You can use an opacity map or blend material for this material. 2. Draw a box following the window...

Gallardo

Gallardo

Jun 2, 2006

“Lamborghini Gallardo” by Simon Nuttall About:This image was created for a personal project to brush up on my high-end skills, having only been working on lower poly game art for the past few years. The mesh is approximately 1.5 million polygons and Brazil r/s was used to render out the model. The back ground and the environment map is a photo I...

Yellow house – part 1

Yellow house – part 1

Jun 2, 2006

“Yellow house – part 1.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering. Part 1: Modelling 1) Let us start by drawing a ´plane´ with the same measurements of the house and then let us convert it to an ´editable...

Creating the realistic rock

Creating the realistic rock

May 31, 2006

“Creating the realistic rock ” by Marco Spitoni In the following tutorial I’ll explain how to achieve a good looking rock quickly and using textures from http://www.environment-textures.com/ 1. Create a box similar to the one shown below 2. Transform the box in an editable poly and apply some chamfer to its edges in order to turn the shape in...

Face UVWmap

Face UVWmap

May 23, 2006

  “Face UVWmap ” by Montree T. The following technique will be about the relation between modeling and its UVWmap. Some beginners draw their 3D model by extruding from 2D shape and just use a simple UVWmap such as plane, box or cylinder type, however this may sometimes produce incorrect UVW mapping on surfaces and the result looks incorrect. A...