Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Walk Cycle part 2

Walk Cycle part 2

May 29, 2008

“Walk Cycle – part 2 ” by Joshua Murphy In this tutorial, you will learn how to animate a human walk cycle. For this tutorial you will need atleast an intermediate knowledge of 3DS Max, or your preferred 3d application. In this tutorial, I will be using 3DS Max 2008, so if you have an older version or if you are using a different 3d...

Making of Wolverine

Making of Wolverine

May 28, 2008

“Making of Wolverine ” by Vikram I wanted a completed next-gen model for my show reel, and Wolverine is my favourite comic book character. So, I decided to make a game model of him. I chose this outfit for him, because I felt that among the numerous wolverine models, already done out there, none that I know of has this outfit and in the movies or in...

Cheese Platter

Cheese Platter

May 26, 2008

“Cheese Platter ” by Hau Ming (Jamie) Li 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend using high quality photo references from the #1 texture website www.environment-textures.com Hi, my name is Hau Ming (Jamie) Li and this will be my first tutorial so I will try to explain how I did this Cheese Platter the...

Fire tutorial

Fire tutorial

May 26, 2008

“Fire Tutorial ” by Aziz Khan To see the Fire tutorial please click on the thumbnail below. (c) Aziz Khan, www.aziz3d.esmartdesign.com      

Dagger texturing

Dagger texturing

May 23, 2008

“Dagger texturing ” by Gavin Watson Hi every one Open the same uv template in photoshop that you applied to your mesh in max At this point you can increase the size of the template and re apply it to your mesh to max as I have. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering and lightning we recommend using high quality...

Dagger modelling

Dagger modelling

May 20, 2008

“Dagger modelling ” by Gavin Watson Hello everyone In this tutorial I will be attempting to recreate a dagger from reference. I am going to be modeling, texturing and rendering, using this reference photo. I will try and explain all the tools I use and their short cuts, except for the basics like how to create primitives .etc 3Dtutorials.sk...