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Plymouth 1971 Cuda Hemi – part 1

Plymouth 1971 Cuda Hemi – part 1

Jan 21, 2014

Texturing, lighting, rendering and post-production of this classic car.

Modeling sword in Maya

Modeling sword in Maya

Jan 27, 2013

Step by step modeling of sword in Maya.

Creating face/head textures for human(oid) game characters

Creating face/head textures for human(oid) game characters

Nov 24, 2012

This tutorial assumes the availability of an image editing program which can handle layers.

Car modeling – BMW Z4 – Part 2

Car modeling – BMW Z4 – Part 2

Nov 23, 2012

Step by step modeling of BMW Z4 cabrio – second part.

Car modeling – BMW Z4 – Part 1

Car modeling – BMW Z4 – Part 1

Nov 19, 2012

Step by step modeling of BMW Z4 cabrio – first part.

Character modeling – Girl – part 2

Character modeling – Girl – part 2

Nov 17, 2012

Modeling and texturing of a girl character in Autodesk 3DS Max – part 2.