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3D.sk | VideoTutorial | Dragonman – Part 03 / 14

3D.sk | VideoTutorial | Dragonman – Part 03 / 14

Mar 17, 2019

Check out this 3rd part and be ready for the next one soon! In this 03/14 part Konstantinos will show you how to finish the basic shape of the Dragoman’s head in 3ds Max.   This video tutorial was created by Greece Artist – Konstantinos Giatilis (Lead Artist / Programmer) You can find useful reference on 3D.sk site and create your own...

3D.sk | VideoTutorial | Dragonman – Part 02 / 15

3D.sk | VideoTutorial | Dragonman – Part 02 / 15

Mar 13, 2019

Check out this 2nd part and be ready for the next one soon! In this 02/14 part Konstantinos will show you how to finish the basic shape of the Dragoman’s head in 3ds Max. This video tutorial was created by Greece Artist – Konstantinos Giatilis (Lead Artist / Programmer)   You can find useful reference on 3D.sk site and create your own...

3D.sk | VideoTutorial | Dragonman – Part 01 / 15

3D.sk | VideoTutorial | Dragonman – Part 01 / 15

Mar 12, 2019

Hi, welcome to this step by step series of 14 videos of creating the Dragonman! In this part Konstantinos will show you how to setup the reference image and how to create the basic shape of the Dragoman’s head. Check out this 1st part and be ready for the next one soon! This video tutorial was created by Greece Artist – Konstantinos Giatilis (Lead...

3D Human Modeling and Animation Book + Free Chapter

3D Human Modeling and Animation Book + Free Chapter

Feb 14, 2018

Hello everyone, Here is a tutorial from Peter Ratner’s book 3D Human Modeling and Animation, 3rd Ed.  It is chapter 3 and makes generous use of models from the 3dsk sites. The chapter is all about anatomy – a very important subject for any artist working from life using the computer or traditional artist tools. ”PROPORTION Throughout history,...

Game Props Creation – Doors

Game Props Creation – Doors

Oct 14, 2017

My name is Alexander Kolyasa. Currently I’m working as middle 3d artist in Plarium. In my video I will show you my workflow of creation game props. Main point is that you can model middle poly and then in semi-automatic way convert it to high poly and also very easily reduce it to the low poly. I use a lot of this technic, especialy in hardsurface...

Environment Illustration, Raw Breakdown of Sketching Process

Environment Illustration, Raw Breakdown of Sketching Process

Oct 12, 2017

In this tutorial, talented 3d artist Paul Riebe will show you, how to use photo reference from environment-textures.com for creation of Environment Illutration. Author: Paul...