Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Superlopez

Superlopez

Mar 7, 2006

“Superlópez” by Enrique Gato about this tutorial I didn’t want this tutorial to have direct relation with the tools I used to create the animation short. My idea is to show you all the steps followed to make the animation and make you understand that no matters the software you want to use (Max, Softimage, Maya…), because now adays most...

Light on a female face

Light on a female face

Feb 22, 2006

“Light on a female face ” by Glen Southern SETTING THE SCENE Firstly load the head model into your document and choose/make a material that has little specularity and a little colour bump. Colour it all over with a dark skin or bone colour. (fig.1) Eyeball in ZTool format 107K 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

Making the scene

Making the scene

Jan 10, 2006

“Making the scene ” by Julien Noel Introduction Hi everybody This tutorial is aimed to 3dsmax users but advices gived can be apllied in most 3d packages. First I will show some modeling details and then I will explain the texturing process, and to finish I will say few words about lightning. This tutorial requires some basic knowledge about material...

Phoenix Building

Phoenix Building

Jan 7, 2006

“Phoenix Building ” by Juan Siquier In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as posible), to build a scene, from the preparation for the project (Pre-Pro) untill the final render, as always using Discreet 3D Studio Max, for the modelling, mapping and lighting, and Photoshop/Bodypaint for the...

Centuried Street

Centuried Street

Dec 22, 2005

"Centuried Street " in Weiye Yin The picture above is the reference material that I find the works sought is the feeling combined with Tibet building in a kind of traditional building of China. The moist ground , the high wall, the far-reaching street, appear a kind of mystery. First of all, I have drawn the TEXTURE MAP, it superposed through one...

Human Skin

Human Skin

Dec 16, 2005

“Human Skin – the Mental Ray Subsurface Scattering Fast Skin shader” by Philippe Le Miere Subsurface scattering is light passing through and diffusing within a thin translucent material. Human skin is an example of such a material as it is made up of many thin translucent layers. A Subsurface Scattering material is ideal for re-creating skin...