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Organic modeling – part 4

Organic modeling – part 4

Jul 30, 2006

  “Organic modeling – part 4 ” by Eric Maslowski This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there’s a lot of division, connecting,...

Organic modeling – part 3

Organic modeling – part 3

Jul 30, 2006

“Organic modeling – part 3 ” by Eric Maslowski This tutorial will take you through the process of setting up reference plates for precision modeling. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the third part...

Organic modeling – part 2

Organic modeling – part 2

Jul 30, 2006

“Organic modeling – part 2 ” by Eric Maslowski This tutorial goes over methods for defining the topology of an organic object in photoshop. This is helpful as a planning stage before you begin modeling to make sure that your have proper distrobution of faces and your target mesh will deform nicely. 3Dtutorials.sk recommendation: To maximise...

Organic modeling – part 1

Organic modeling – part 1

Jul 15, 2006

     “Organic modeling – part 1 ” by Eric Maslowski   This tutorial takes front and side reference images from www.3d.sk and prepares them for use as reference plates in your 3D package of choice. To see first part fromt great tutorial serie by Eric Maslowski please click on the thumbnail below.  To downlaod the...

Lighting and shadows basics 1

Lighting and shadows basics 1

Jul 11, 2006

  “Lighting and Shadow basics – part 1 ” by Montree T. Ambient Light Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create. The complete scene should be composed of a specular pass, a diffuse pass and an ambient pass. Some artists use...

Jack Daniel’s bottle

Jack Daniel’s bottle

Jul 5, 2006

“Jack Daniel’s bottle ” by Philip Meyer I will focus mainly on the surfacing part, but nevertheless will try to provide you with a good start for the modeling. If you don’t want to model it yourself and/or want to study the objects, surfaces and scene in depth, download it all in a zip-file below. Actually the modelling ain’t too...