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Organic modeling – part 12

Organic modeling – part 12

Aug 26, 2006

“Organic modeling – part 12” by Eric Maslowski This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the...

Organic modeling – part 11

Organic modeling – part 11

Aug 26, 2006

“Organic modeling – part 11 ” by Eric Maslowski This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots. 3Dtutorials.sk recommendation: To maximise the realism of...

Organic modeling – part 10

Organic modeling – part 10

Aug 20, 2006

“Organic modeling – part 10” by Eric Maslowski This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn’t any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a...

Organic modeling – part 9

Organic modeling – part 9

Aug 20, 2006

“Organic modeling – part 9 ” by Eric Maslowski This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. 3Dtutorials.sk recommendation: To maximise...

Organic modeling – part 8

Organic modeling – part 8

Aug 18, 2006

“Organic modeling – part 8 ” by Eric Maslowski In this tutorial we’ll take a look at how the spline method can be used to model a very complex form, the ear. We will go over several tools found in EditPoly for creating overhangs, and also look at attaching the ear seamlessly with an existing head. 3Dtutorials.sk recommendation: To...

Organic modeling – part 7.

Organic modeling – part 7.

Aug 18, 2006

“Organic modeling – part 7 ” by Eric Maslowski In this tutorial we use a sphere to speed up the modeling of the skull and neck areas. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the seventh part from great...